7–13 Jun 2020 Cancelled
Split, Croatia
Europe/Zagreb timezone

Academic programme

The school will focus on the theme of Efficient Scientific Software for Heterogeneous Architectures. The complete programme will offer 25 hours of lectures and hands-on exercises, as well as an additional student presentations session, and a special evening lecture.

  • Introduction lecture

    Scientific and computing challenges in fundamental physics
    by Ivica Puljak (University of Split)

    • Big question and challenges in modern science, with emphasis on fundamental physics
    • Connecting great theoretical ideas and modern experiments to test them
    • Future challenges in computing: from traditional increase in data throughput, volume and complexity to emerging concepts of quantum computing, machine learning and artificial intelligence
  • Track 1: Technologies and Platforms

    4 hours of lectures and 4 hours of hands-on exercises
    by Andrzej Nowak (TIK)

    Introduction to efficient computing

    • The evolution of computing hardware and what it means in practice
    • The seven dimensions of performance
    • Controlling and benchmarking your computer and software
    • Software that scales with the hardware
    • Advanced performance tuning in hardware

    Hardware evolution and heterogeneity

    • Accelerators, co-processors, heterogeneity
    • Memory architectures, hardware caching and NUMA
    • Compute devices: CPU, GPU, FPGA, ASIC etc.
    • The role of compilers

    Data-oriented design

    • Hardware vectorization in detail – theory vs. practice
    • Software design for vectorization and smooth data flow
    • How can compilers and other tools help?

    Summary and future technologies overview

    • Teaching program summary and wrap-up
    • Next-generation memory technologies and interconnect
    • Rack-sized data centres and future computing evolution
  • Track 2: Parallel and Optimised Scientific Software

    4 hours of lectures and 4 hours of hands-on exercises
    by Sebastien Ponce (CERN)

    Writing parallel software

    • Amdahl's and Gustafson's laws
    • Asynchronous execution
    • Finding concurrency, task vs. data parallelism
    • Using threading in C++ and Python, comparison with multi-process
    • Resource protection and thread safety
    • Locks, thread local storage, atomic operations

    Modern programming languages for HEP

    • Why Python and C++ ?
    • Recent evolutions: C++ 11/14/17
    • Modern features of C++ related to performance
    • Templating versus inheritance, pros and cons of virtual inheritance
    • Python 3, and switching from Python 2

    Optimizing existing large codebase

    • Measuring performance, tools and key indicators
    • Improving memory handling
    • The nightmare of thread safety
    • Code modernization and low level optimizations
    • Data structures for efficient computation in modern C++

    Practical vectorization

    • Measuring vectorization level
    • What to expect from vectorization
    • Preparing code for vectorization
    • Vectorizing techniques in C++: intrinsics, libraries, autovectorization
  • Track 3: Programming for Heterogeneous Architectures

    4 hours of lectures and 4 hours of hands-on exercises
    by Daniel Campora (Nikhef)

    Scientific computing on heterogeneous architectures

    • Introduction to heterogeneous architectures and the performance challenge
    • From general to specialized: Hardware accelerators and applications
    • Type of workloads ideal for different accelerators
    • Trade-offs between multi-core and many-core architectures
    • Implications of heterogeneous hardware on the design and architecture of scientific software
    • Embarrassingly parallel scientific applications in HPC and CERN

    Programming for GPUs

    • From SIMD to SPMD, a programming model transition
    • Thread and memory organization
    • Basic building blocks of a GPU program
    • Debugging and profiling a GPU application

    Parallel cross-architecture programming

    • Data locality, coalesced memory accesses, tiled data processing
    • Control flow, synchronization, atomics
    • Other standards: SYCL, HIP, OpenCL
    • Middleware libraries and cross-architecture compatibility

    Design patterns and best practices

    • GPU streams, pipelined memory transfers
    • Good practices: single precision, branchless, avoid register spilling, convert the problem
    • Reusable parallel design patterns with real-life applications
    • Under the hood: Warps, masked execution, floating point rounding
  • Additional lectures

    Student presentations session

    Special evening lecture
    Future of the Universe and of Humanity
    by Ivica Puljak (University of Split)